Comp Department - Cloverfield
www.cloverfieldmovie.com | imdb.cloverfield | myspace/cloverfield
Five young New Yorkers throw their friend a going-away party the night that a monster the size of a skyscraper desends upon the city. Told from the point of view of their video camera. the film is a document of their attempt to survive the most surreal, horrifying event of their lives.
* Reel Notes *
| Soldiers proceeding down the city block shooting Clover, added lots of muzzle flashes and related interactive lighting, added the 50.cal muzzle flash atop tank, enhanced the tank's blast and recoil, also enhanced the bazooka/rpg fire, cg trail and projectile hitting our CG Clover, tracer fire and added hanging smoke/dust elements throughout the shot were also achieved in the composite || The next 2 shots I was responsible for putting CG Clover in between buildings charging down the street, CG planes were added and they drop an ariel assault around Clover, explosion and dust/smoke elements integrate Clover into the city matte painting provided by Double Negative ||| CG parasites attack and I put in as much interaction as I could muster with artwork on the ground, dust and debris hits where the feet make contact and bury into the rocks, salvation spray from the chomping jaws, , breath as the third parasite gets close to camera, lots of element work sold the shots, also did some lighting tricks to keep the parasite hot as he got close to camera. |||| CG Clover making his way through the city crashes through a NYC building, CG trails from the rockets with added smoke and toe bomb fire elements upon impact on Clover, added tracer fire, impact elements as the tail smashes around and lots of smoke and dust elements both 2d and 3d along with many layers of building collapsing FX passes all mixed together to achieve the final shot |
© 2007 Tippett Studio